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Liked It=10 votes
actors=Susan Benne, Parker Posey
1Hour 39minute
Ratings=8,2 / 10
directors=D.W. Young
Yep only Democrats are good and Republicans are basically Hollywood liberals wan Democrats to run the Govt for ever so one party rule like China. The booksellers documentary trailer. The booksellers imdb. This is truly fantastic. I thought this was a comedy. Try harder next time. I guess.


The booksellers bistro memphis tn.

The bookseller& 39;s daughter


The interviewer has vocal intonations identical to that of Diane Sawyer.
Finally saw this last night. Amazing! I already love NYC – proud & thankful to call it home, but wow... this gave me a whole new appreciation for where I live ❤️🏙️🗽 So much beauty.

The booksellers chicago. As a filmmaker or videographer, youll need to understand why some frame rates are more common than others and why there are so many varying speeds. Frame rate, commonly referred to as frames per second (fps) is the rate at which a device, such as a motion picture camera, can produce unique, sequential images called frames. Film / video is just a sequence of still images In order to fully understand the reason for different frame rates, its important to understand the history of motion pictures. When watching film or video, were not actually witnessing true motion. What were really seeing is a sequence of still pictures, known as frames. In the mid-1800s, inventions like the zoetrope demonstrated that a sequence of drawings, showing different stages of action, would appear as movement if shown at a rapid rate. The human eye can register 10-12 frames per second as individual images. However, beyond 10-12 frames per second, we accept the sequence as motion and the “seams” begin to disappear. Photo cameras were in existence during this period, but use of photographs for motion pictures was limited to experiments. Subjects could pose in various positions to suggest motion, but photographic emulsions werent sensitive enough for the short exposures needed to film something actually in motion. This is why subjects in the 1800s had to pose for so long to expose a single image; film just wasnt sensitive enough yet. The silent film era exhibited varying frame rates Advancements in celluloid film and more sensitive emulsion lead to the invention of motion picture cameras in the late 1880s. The earliest cameras and projectors needed to be hand-cranked to advance the film through the gate. This lead to varying frame rates. Early silent films had frame rates from 14 – 26 frames per second, which was enough to provide a sense of motion, but the motion was often jerky or uneven. You can imagine how film cranked by hand when photographed, and then cranked by hand again when projected, would make it nearly impossible to portray true-to-life motion. Late in this period, motion picture cameras and projectors developed mechanized cranks, which allowed for constant speeds of recording and projection. Even so, individual scenes were oftentimes filmed and projected at varying frame rates due to filmmakers favoring different speeds for different scenes (usually between 18 and 23 fps. Often film reels were delivered with instructions as to how fast or slow each scene should be shown. Additionally, exhibitors and projectionists favored certain frame rates as well, creating further inconsistency. 24 fps was an economical and technical decision What changed everything was sound synchronization. Synchronizing sound with film was attempted as early as 1900, but the technology was too unreliable for major motion pictures. By the late 20s, it became possible to sync sound using a phonograph or similar device, interlocked mechanically with a projector. The first “talkie”, a film with recorded dialogue, used this method, set at 24 fps. It was 1927s The Jazz Singer. Eventually, sound was synced to film by actually printing an optical track on the filmstrip alongside the image. This practice linked frame rate to the limitations of audio technology of the time. Given that film is an expensive medium, it was in Hollywoods best interest to consume as little film as possible during a production. Although silent films ran at an average of 16 fps, it wasnt possible to produce a quality soundtrack at that frame rate. Eventually, the studios decided on 24 fps because it was the slowest frame rate possible for producing intelligible sound; which means the decision was not an aesthetic decision, but a technical and economical decision. Television gave birth to 60i and 50i Now that we understand why film has been 24 fps for the past century, why are there so many other frame rates? In the 1950s, television changed everything. The first TV units (and most TV units up until the early 2000s) were CRT (Cathode Ray Tube) monitors. The limits of vacuum tube technology at the time required that CRT displays refresh at AC line frequency. AC (Alternating Current) is the flow of electric power running through our walls, and a TV unit must be plugged into a wall outlet. The AC line frequency is 60 Hertz in the U. S. and 50 Hz in Europe. The AC frequency limited TV refresh rate to a multiple of 60 (U. and 50 (Europe. Since 24 fps wasnt applicable, the U. adopted NTSC format, which is 30 fps, interlaced (60i. And Europe adopted PAL format, which is 25 fps, interlaced (50i. The reason for interlacing was to double the perceived frame rate, which improves motion and reduces flicker, without needing to increase bandwidth. 30 fps, progressive (or 30p) at 60 Hz halves bandwidth because each frame flashes twice, but is transmitted only once. This is how film is projected. A 24 fps film is projected at a minimum of 48 Hz using a two-bladed shutter, which flashes each frame twice before advancing the film. The difference: interlaced and progressive scanning Interlaced scan means that two video fields make up one frame. There are odd fields and even fields (like venetian blinds) which flash one after the other. To simplify the concept, if youre watching video filmed at 60i, youre seeing a half-frame every 1/60th of a second and a full-frame every 1/30th of second. Because there are only 30 complete frames, 60i uses the same bandwidth as 30p, whilst portraying more fluid motion and reducing flicker when displayed. Progressive scan, on the other hand, is when each frame is scanned sequentially in its entirety. Progressive scan is higher quality, but requires twice as much bandwidth; and was unable to be used in broadcast until the advent of digital TV and HDTV signals. Interlaced video is quickly becoming obsolete as progressive scan displays, such as DLPs, LCDs, plasmas and OLEDs continue to replace CRT displays, which are interlaced-only. Likewise, HDTV (as previously mentioned) DVDs and Blu-ray discs are all progressive scan format. And in order to view interlaced video on a progressive scan display, the footage must be de-interlaced, which exhibits varying results in quality. As digital cinema, TV and camera technology continue to phase out interlaced formats, progressive frame rates, like 60p, 30p, and 24p, have increased in popularity in the U. S. Frame rate “standards” are finally breaking down 60 fps and 30 fps have generally been the standard for broadcast production, while 24 fps has been the standard for film production. However, the latest cameras, projectors and televisions support multiple frame rates and formats, allowing filmmakers and videographers to break free from convention and film in whatever frame rate is most appropriate for their content or audience. For many years, there have been advocates for high frame rates (HFR) in both film and broadcast. Frame rates like 48 fps, 72 fps and 120 fps are either too new or still in trial stages and havent acquired mainstream support. 48 fps is an alternative to films typical frame rate of 24 fps. As of 2012, 48 fps has only been used on a handful of major motion pictures, but is garnering support from more and more influential filmmakers. 120 fps is the chosen frame rate of UHDTV (Ultra-High-Definition Television) which hopes to one day replace current broadcast standards around the globe. This would eliminate the discrepancy between NTSC and PAL standards, as television technology is no longer limited by AC line frequency. High frame rates (HFR) are clearer and more realistic While there are many who find 24 fps the most aesthetically pleasing frame rate for films and television dramas, there are those who prefer HFR (High Frame Rates. As weve already learned, 24 fps was standardized due to the economic and technical limitations of the times; which was nearly 100 years ago. Since the 24 standard wasnt an aesthetic choice, HFR advocates dont see a reason to adhere to old tech. Instead, they advocate frame rates closer to 60 fps, because higher frame rates are more in line with human vision. HFR reduce motion blur and display a clearer image thats a closer approximation to real life. Audiences arent new to high frames, since we associate high frame rates with a video-look. As stated previously, most television, such as reality TV, soap operas and other broadcast programing, are produced with frame rates of 30 or 60 fps. Advocates of HFR admit that it takes time to adjust to a film with higher frame rates. In order for the motion picture industry to adopt HFR, audiences will have to disassociate it from cheap broadcast productions. Advocates of higher frame rates (HFR) Douglas Trumbull, a special effects artist on a variety of major films (most notably 2001: A Space Odyssey and Blade Runner) developed a cinematic process in the late 70s called Showscan. Trumbull wanted to increase the fidelity and definition of major motion pictures, so he conducted research to find the most optimal resolution and frame rate. He eventually chose 65 mm film projected at 60 fps. Trumbull did numerous test on audiences emotional reaction to frame rates and found that emotional response peaked at 72 fps. Trumbulls directorial effort, Brainstorm (1983) was to be the first Showscan film, but MGM backed out, not wanting to release the film in an experimental format. The Showscan Film Corporation eventually went bankrupt in 2002. Major studios were unwilling to invest in the higher costs associated with Showscan. And with celluloid film almost entirely obsolete, its unlikely Showscan will resurge. However, the advent of digital cinema cameras and digital projection has made higher resolution and faster frame rates more economically feasible. Peter Jackson and James Cameron are just a few of the filmmakers supporting the new technologies. Jackson filmed The Hobbit series in 48 fps and Cameron has revealed plans to potentially film his Avatar sequels in either 48 or 60 fps. While only a handful of theaters have projectors capable of showing 48 fps, support for the frame rate will continue to increase. Higher frame rates still come at a higher cost Although sensor technology in digital cinema, professional-grade, and consumer-grade cameras have made HFR more affordable, it will always be less expensive to film less frames per second. As discussed earlier, one of the major reasons Hollywood chose 24 fps was because it was the slowest frame rate possible to get intelligible sound from the optical track printed along the length of the film. Higher frame rates would have been equally as effective, but the cost of film and film developing could easily skyrocket a production budget. Obviously, its in the best interest of a studio to keep costs down. Though not working with film, digital filmmakers and videographers must be conscious of data rate consumption. If their camera records at 24 mbps (megabits per second) and their frame rate is set to 24 fps, the camera is distributing approximately 1 megabit of data per frame. Increasing frame rate to 60 fps will distribute less than half a megabit of data per frame, which results in a reduction of overall picture quality. To increase picture quality, data rate must be increased, which leads to a faster rate of storage consumption. Although the cost of storing data continues to decrease over time, those costs must always be considered. More frames per second can also become cumbersome in post-production work. Higher frame rates increases the cost of color-grading, motion graphics, chroma keying, CGI and other post-production manipulation. More frames per second requires more processing power, storage, and labor. Plain and simple, more frames per second costs more money. As technology advances, will these costs decrease? Of course, but there will always be a economic benefit to producing less frames. Many reject HFR and advocate 24 fps as the “gold standard” Whether 24 fps came about as a technical decision or not is besides the point for some filmmakers, videographers and film-lovers. They simply love the aesthetic. But its also more than that. 24 fps advocates say the idea that HFR is something you “just have to get used to” is ridiculous and the science seems to prove otherwise. The fact that high frame rates are closer to what the eye actually sees creates an interesting problem. To some people, HFR for narrative work falls into the Uncanny Valley. The Uncanny Valley, usually applied to robotics, is a psychological hypothesis which states that when something is life-like, but not perfect, we reject it. For a documentary, event video or reality TV, we accept HFR, because we know what were watching is real. But movies and television dramas are full of conventions that weve come to accept in storytelling. In movies dialogue isnt really the way people talk; sets, costumes and lighting arent the way reality looks; and acting isnt necessarily the way real people behave. Yet, we accept these conventions at 24 fps, even though we know its fake. But a high frame rate portrays motion thats too real and highlights the artifice of the production. Because of this, we may always accept HFR as something thats “not acted”, which makes it ideal for non-fiction work, but a poor choice for narrative. Unless we can suspend our disbelief, we cant become invested in a story. What this all means to filmmakers and videographers: If theres anything you should take a way from this post, its that frame rates are no longer bound to the limits of technology. The choice of frame rate is an aesthetic choice. Its unlikely that any one frame rate will replace another. There are proponents on both sides of the argument. High frame rates are more realistic and have less motion blur, but come with a higher cost and an arguably negative connotation. Low frame rates, while the de-facto standard for many years, are old-tech and exhibit heavy motion blur. Whether its a low frame rate or a high frame rate, you have to choose whats best for your project based on your budget, audience, and method of distribution.

The bookseller. The booksellers documentary. Yes! Dr. House in space. Hugh Laurie is awesome. I cant wait to watch this. The booksellers wife. There is another Loneliness. The booksellers movie. What is frame rate? Frame rate is the amount of individual video frames that your camera captures, per second. Frame rate comes in a few different standards (expressed as frames per second or fps) 24fps, 25fps, 30fps, 60fps, and 120fps. Frame rate stems from film and the very first silent films. Film would be on a reel and then cranked by hand by a camera operator, and then the projectionist would playback the film at the same frame rate that it was recorded at. You can think of frame rate like a flip book: each new drawing on a piece of paper is a frame. When you flip through, you see all the frames blended together as one continuous moving image. That in mind, if you have a frame rate of 24fps, that means in one second, the camera is capturing 24 individual frames, and when played back, it displays as one continuous video. Which frame rate is best for video? The best frame rate for video is … well, all of them! Thats because each frame rate has a specific use case. For video on the web, most TV, and film, 24fps is the standard. Thats because this frame rate is the most cinematic, and looks the most natural to the human eye. For live TV, sports, or soap operas, 30fps is common. 30fps has six more frames per second than 24fps, giving it a smoother feel that works well for live TV, but it is less cinematic. 60fps, 120fps, and higher frame rates are used for recording video to be played back in slow motion. When choosing your frame rate, youll want to keep in mind that the higher the frame rate, the slower the slow motion will be. For example, videos recorded in 60fps or 120fps will then be slowed down to a 24ps frame rate, which creates that smooth slow motion effect. If you ever play back a 60fps or 120fps how it is recorded, then youll definitely notice a strange-looking effect. What does “fps” stand for? Its pretty simple! “Fps” stands for “frames per second. ” Whats the difference between 24fps, 30fps and 60fps? The difference between different frame rates has to do with how the image looks. 24fps, 30fps, and 60fps all have different looks, with the main difference between each being the number of frames captured per second. Heres a breakdown of some of the most common frame rates: 24fps is what you might see most for video recorded for the web. Thats because: Its the standard for any feature film. Its the standard for most TV. Its the most cinematic frame rate out of all. 30fps is a close-second standard for video around the web. Its the standard for Live TV and sports. Its the standard for soap operas, and A lot of video recording apps for smart phones, like Instagram, use 30fps. 60fps is used to record video that will be edited in slow motion. 60fps, 120fps, and 240fps are all high frame rates used for slo-mo. Typically, video is recorded in 60fps and then slowed down to 24fps or 30fps in post production to create that smooth slow motion effect. If you tried to do the same thing with a video shot in 24fps, it would look like choppy slow motion because there arent any extra frames like there are in a frame rate like 60fps. Whats the difference between frame rate and shutter speed? In video, frame rate is a recording format and accounts for the number of individual video frames your camera captures. The shutter speed affects how quickly your shutter opens and closes, affecting the exposure on your shot; you can use shutter speed to brighten or darken your image. Which Frame rates are considered high speed? Any frame rate at 60fps or above is considered a high speed frame rate. For example, 60fps, 120fps, and 240fps would all be considered high speed and are typically used for slow motion video. Some cameras can even go as fast as 1, 000 frames per second. Youve probably seen some examples of this frame rate in videos of a bullet in slo-mo, or a balloon popping. Can the eye see more than 60fps? Yes! The human eye can react to visual signals in less than one millisecond, or translate that to a frame rate of 1, 000 fps. But, when it comes to the screens that we use to view video, most LCD screens only have a refresh rate of 60 hertz (hz. This means, even if we were viewing something at 1, 000fps, it would essentially only deliver 60fps to our eyes. How do you adjust frame rates on a DSLR? Frame rate is usually a setting that has to be adjusted in the main menu of your camera. Its not found on a jog-wheel — like aperture or shutter speed. On most cameras, frame rate can be found in one of the first couple menu pages. Once you locate the menu page, youll see two options for each frame rate, IPB, and ALL-I. IPB means more compression and a smaller overall file size, and ALL-I means less compression and a higher file size. Does higher fps mean higher quality? A higher fps does not mean a higher quality video. When you change your frame rate, youre not changing the file output size (e. g., 1080p / 4k. Whether you shoot 24fps or 120fps, you can have the same 1080p HD quality output. But, something to consider is that a higher frame rate can help you achieve a smoother shot if youre shooting handheld. Because everything is slowed down, all of the camera shakes will be less noticeable. There you have it: frame rates explained. Have more questions? Leave em in the comments section below.


The booksellers nyff.

The bookseller's daughter. This is the whitest movie preview i've ever seen. Clearly a movie for wasp that think they own the world. The booksellers at laurelwood. The booksellers ltd. The booksellers greenwich entertainment. The booksellers book awards. Democrats Good, Republicans Bad. Lol. The booksellers of laurelwood. The booksellers trailer. The booksellers documentary review. I am trying to get a copy of the finished mystery. The booksellers film. The booksellers miamisburg oh. The booksellers association. I would argue that even after the details disclosed, there will be very few media outlets who will be willing to publish as evidenced by ABCs active cover up of the Epstein story before! Although internet audience will be well informed as they have little control over internet.

The booksellers ibadan. I love books and bookshops but hot damn thats a lotta white people. Despite the facts being exposed, who has the power to act? Or will they even act? At the end of the day, those people who have the power to do something about this will secure themselves over the general welfare of the people. The booksellers retreat kings langley. Reminds of UP from Disney. Oh Carl and Ellie. Norway accept bui Yellowstars. writing. The booksellers at fountain square. I wanna see this 🤓📚. I've bought a lot of books from this guy when I was a student... Nice to see a video about him.

This sounds like it would be right up my sister's street. I'll have to check if she has come across Ms Swinfen. Thanks for another excellent 5 minutes. There's a lot of cult movie in last decade but the truth is I hate it, it's all same like midsommar,herediatery and mother. The best movie. Nothing will come of this. Nothing at all. “They” will cover for each other. And we've seen some version of a plot line like this HOW many times, by now. Ugh...

Best television of 2019. Can not recommend this enough. Hearing the story of the music that I grew up with because my dad grew up with it made my heart very happy... Stunning. and brave. "Update rate" redirects here. It is not to be confused with RAM update rate. "Burst rate" redirects here. It is not to be confused with Burstable rate. Frame rate (expressed in frames per second or FPS) is the frequency (rate) at which consecutive images called frames appear on a display. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the frame frequency, and be expressed in hertz. Human vision [ edit] The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. [1] Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known as the flicker fusion threshold. However, when the modulated light is non-uniform and contains an image, the flicker fusion threshold can be much higher, in the hundreds of hertz. [2] With regard to image recognition, people have been found to recognize a specific image in an unbroken series of different images, each of which lasts as little as 13 milliseconds. [3] Persistence of vision sometimes accounts for very short single-millisecond visual stimulus having a perceived duration of between 100 ms and 400 ms. Multiple stimuli that are very short are sometimes perceived as a single stimulus, such as a 10 ms green flash of light immediately followed by a 10 ms red flash of light perceived as a single yellow flash of light. [4] Film and video [ edit] Silent films [ edit] Early silent films had stated frame rates anywhere from 16 to 24 frames per second (fps. 5] but since the cameras were hand-cranked, the rate often changed during the scene to fit the mood. Projectionists could also change the frame rate in the theater by adjusting a rheostat controlling the voltage powering the film-carrying mechanism in the projector. [6] Film companies often intended that theaters show their silent films at higher frame rates than they were filmed at. [7] These frame rates were enough for the sense of motion, but it was perceived as jerky motion. To minimize the perceived flicker, projectors employed dual- and triple-blade shutters, so each frame was displayed two or three times, increasing the flicker rate to 48 or 72 Hertz and reducing eye strain. Thomas Edison said that 46 frames per second was the minimum needed for the eye to perceive motion: Anything less will strain the eye. 8] 9] In the mid to late 1920s, the frame rate for silent films increased to between 20 and 26 FPS. [8] Sound films [ edit] When sound film was introduced in 1926, variations in film speed were no longer tolerated, as the human ear is more sensitive to changes in audio frequency. Many theaters had shown silent films at 22 to 26 FPS—which is why the industry chose 24 FPS for sound films as a compromise. [10] From 1927 to 1930, as various studios updated equipment, the rate of 24 FPS became standard for 35 mm sound film. [1] At 24 FPS, the film travels through the projector at a rate of 456 millimetres (18. 0 in) per second. This allowed for simple two-blade shutters to give a projected series of images at 48 per second, satisfying Edison's recommendation. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame is flashed on screen three times. [8] Animation [ edit] In drawn animation, moving characters are often shot "on twos" that is to say, one drawing is shown for every two frames of film (which usually runs at 24 frames per second) meaning there are only 12 drawings per second. [11] Even though the image update rate is low, the fluidity is satisfactory for most subjects. However, when a character is required to perform a quick movement, it is usually necessary to revert to animating "on ones" as "twos" are too slow to convey the motion adequately. A blend of the two techniques keeps the eye fooled without unnecessary production cost. [12] Animation for most " Saturday morning cartoons " was produced as cheaply as possible, and was most often shot on "threes" or even "fours" i. e. three or four frames per drawing. This translates to only 8 or 6 drawings per second, respectively. Anime is also usually drawn on threes. [13] 14] Modern video standards [ edit] Due to the mains frequency of electric grids, analog television broadcast was developed with frame rates of 50 Hz (most of the world) or 60 Hz (Canada, US, Japan, South Korea. Hydroelectric generators, due to their massive size, developed enough centrifugal force to make the power mains frequency extremely stable, so circuits were developed for television cameras to lock onto that frequency as their primary reference. The introduction of Color Television technology made it necessary to lower that 60 FPS frequency by. 1% to avoid " dot crawl. an annoying display artifact appearing on legacy black-and-white displays, showing up on highly-color-saturated surfaces. It was found that by lowering the frame rate by. 1% that undesirable effect was minimized. Today, video transmission standards in North America, Japan, and South Korea are still based on 601. 001 or ≈59. 94 images per second. Two sizes of images are typically used: 1920x540 (1080i) and 1280x720 (720p. Confusingly, interlaced formats are customarily stated at 1/2 their image rate, 29. 97 FPS, and double their image height, but these statements are purely custom; in each format, 60 images per second are produced. 1080i produces 59. 94 1920x540 images, each squashed to half-height in the photographic process, and stretched back to fill the screen on playback in a television set. The 720p format produces 59. 94 1280x720 images, not squeezed, so that no expansion or squeezing of the image is necessary. This confusion was industry-wide in the early days of digital video software, with much software being written incorrectly, the coders believing that only 29. 97 images were expected each second, which was incorrect. While it was true that each picture element was polled and sent only 29. 97 times per second, the pixel location immediately below that one was polled 1/60th of a second later, part of a completely separate image for the next 1/60 second frame. Film, at its native 24 FPS rate could not be displayed without the necessary pulldown process, often leading to "judder" To convert 24 frames per second into 60 frames per second, every odd frame is repeated, playing twice, while every even frame is tripled. This creates uneven motion, appearing stroboscopic. Other conversions have similar uneven frame doubling. Newer video standards support 120, 240, or 300 frames per second, so frames can be evenly multiplied for common frame rates such as 24 FPS film and 30 FPS video, as well as 25 and 50 FPS video in the case of 300 FPS displays. These standards also support video that's natively in higher frame rates, and video with interpolated frames between its native frames. [15] Some modern films are experimenting with frame rates higher than 24 FPS, such as 48 and 60 FPS. [16] Frame rate in electronic camera specifications may refer to the maximal possible frames per second, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. See also [ edit] Delta timing Federal Standard 1037C Film-out Flicker fusion threshold Glossary of video terms High frame rate List of film formats MIL-STD-188 Movie projector Moving image formats Time-lapse photography Video compression References [ edit] a b Read, Paul; Meyer, Mark-Paul; Gamma Group (2000. Restoration of motion picture film. Conservation and Museology. Butterworth-Heinemann. pp. 24–26. ISBN   978-0-7506-2793-1. ^ James Davis (1986. Humans perceive flicker artefacts at 500 Hz" Sci Rep, 5: 7861, doi: 10. 1038/srep07861, PMC   4314649, PMID   25644611 ^ Potter, Mary C. (December 28, 2013. Detecting meaning in RSVP at 13 ms per picture" PDF. Attention, Perception. Psychophysics. 76 (2) 270–279. doi: 10. 3758/s13414-013-0605-z. hdl: 1721. 1/107157. PMID   24374558. ^ Robert Efron (1973. Conservation of temporal information by perceptual systems. Perception & Psychophysics. 14 (3) 518–530. 3758/bf03211193. ^ Brown, Julie (2014. Audio-visual Palimpsests: Resynchronizing Silent Films with 'Special' Music. In David Neumeyer (ed. The Oxford Handbook of Film Music Studies. Oxford University Press. p. 588. ISBN   978-0195328493. ^ Kerr, Walter (1975. Silent Clowns. Knopf. p. 36. ISBN   978-0394469072. ^ Card, James (1994. Seductive cinema: the art of silent film. p.  53. ISBN   978-0394572185. ^ a b c Brownlow, Kevin (Summer 1980. Silent Films: What Was the Right Speed. Sight & Sound. 49 (3) 164–167. Archived from the original on 8 July 2011. Retrieved 2 May 2012. ^ Thomas Elsaesser, Thomas Elsaesser; Barker, Adam (1990. Early cinema: space, frame, narrative. BFI Publishing. p. 284. ISBN   978-0-85170-244-5. ^ TWiT Netcast Network (2017-03-30) How 24 FPS Became Standard, retrieved 2017-03-31 ^ Chew, Johnny. "What Are Ones, Twos, and Threes in Animation. Lifewire. Retrieved August 8, 2018. ^ Whitaker, Harold; Sito, John Halas; updated by Tim (2009. Timing for animation (2nd ed. Amsterdam: Elsevier/Focal Press. p. 52. ISBN   978-0240521602. Retrieved August 8, 2018. ^ Shot on threes (ones, twos, etc. Anime News Network... ^ CLIP STUDIO (12 February 2016. CLIP STUDIO PAINT アニメーション機能の使い方" – via YouTube. ^ High Frame-Rate Television, BBC White Paper WHP 169, September 2008, M Armstrong, D Flynn, M Hammond, PAWAN Jahajpuria S Jolly, R Salmon ^ Jon Fingas (November 27, 2014. James Cameron's 'Avatar' sequels will stick to 48 frames per second" Engadget, retrieved April 15, 2017 External links [ edit] Temporal Rate Conversion" —a very detailed guide about the visual interference of TV, video & PC ( Wayback Machine copy) Motion Tests — visually comparing multiple framerates.

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The bookseller of kabul.

 

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